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EMA RIICHI RULES PDF

Revised EMA Riichi rules are ready. The rules will come into effect on April 1, Motivation for the rule changes is to be in line with modern. The Riichi Competition Rules (RCR) of the European Mahjong Association (EMA ) are used for many Japanese Mahjong tournaments. It reuses some text from the EMA Riichi rule book by Tina Christensen. The World Riichi Championship Rules cannot be called to be a.

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These rules were later adopted by Mahjong Time, replacing their existing rule set. A red five tile for each suit is used and replaces a normal five tile. In other words, you will have three normal number 5 tiles in each suit and one red 5 tile.

Riichi Competition Rules Overview – Mahjong Wiki (麻将维基)

Before the tiles are shuffled and the eules is built, each player sits down arbitrarily at the table. Set aside one of each wind tile, an even, and an eam numbered tile.

Shuffle the wind tiles face down and arranged them sandwiched in between the odd and even tile as seen below. The indicated player, then rolls the dice once more noting both the total and if the total is an even or odd number.

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This will determine who draws first and ena which side. If the number is odd, for example, the indicated player draws the face down wind tile closest to the odd-numbered tile in this case South. The next player in turn draws the next wind tile Northand so on East and last West.

The wind tile drawn is your seat wind. The player who is east remains stationary while the other players arranges themselves accordingly. Shuffle up all of tiles ruoes build the wall. Seat winds are winds assigned to each player prior to the start of the game. The player who is in the East position is the dealer. Following counterclockwise, is South, West and North.

MODERATORS

The player who was originally East position is now North, the player starting as South is now East, etc. In other words, the winds rotate counterclockwise.

Each round is assigned a wind, known as the prevalent wind or round wind. After each round the prevalent wind changes.

For the first round the prevalent wind is East, for the second South, third West, and fourth North. A marker or indicator is commonly used to keep track of the round. Tiles are then dealt accordingly to each player. The wall will be 17 tiles in length. The last 14 tiles are set aside as the dead wall.

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The third tile from the end of the dead wall is turn face up. This tile indicates which tile is dora. Riichi Competition Rules Gameplay. Create account or Sign in. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NoDerivs 3. Click here to edit contents of this page.

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Riichi Competition Rules (RCR)

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